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Wolf's Dragoons Organization

submitted by: Sareenah

Organization

While many mercenary units, maintain an support capabilities, most barely carry enough to keep their BattleMechs operable. Wolf's Dragoons are maintain a full array of technical support and more. In truth, the Dragoons' population of non-combatants is greater than that of some planetary capitals. This unusual situation has prompted many comparisons between the Dragoons organization and that of the Clans from which they came. Yet, while parallel, Wolf's dragoons are clearly no Clan, nor are they just another Inner Sphere mercenary unit. They are unique.
The field forces of Wolf's Dragoons are organized into a Commander's lance, the General Command Company, five augmented BattleMech regiments, four operational Commands, and two independent battalions. Rumors of a third independent battalion, said to be operating clandestinely without flying Dragoon colors, remain unconfirmed at this time.
Any of the regiments or independent battalions is fully capable of operating independently. Indeed, current Dragoon hiring practice is to place a whole unit with an employer; they are not accepting either piecemeal subunits. Examination of recent employment records also shows a preference for avoidance of multiple unit contracts; the recent deployment of both Beta and Delta regiments being a notable exception.
The employment of subunits other than the regiments deserves a few notes of comment. The Commander's lance appears to be a purely ceremonial unit, serving as an honor guard for Jaime Wolf. The General's Command Company, while performing similar functions, is also a front line combat unit that has taken the field whenever General Maeve Wolf has taken the field. The General's Company, like units from the operational Commands, may wherever Dragoons are in service. Unlike those other units, however, the Command Company is never a part of the forces specified in a contract. Indeed, the units of the Commands are themselves rarely offered for separate hire; their appearance being determined by the general according to the situation and allocated to contracted forces at the general's order. Once a unit of one of the operational Commands is assigned, it falls under the command of the senior Dragoon commander in the assigned theater of operations. This system has proven very successful in allowing the specialized capabilities of those units to be used to maximum effectiveness by the Dragoons.
The non-combatant structure of the Dragoons has strong militaristic overtones and bears a strong resemblance to Clan culture, although there is no overt class consciousness as is so prevalent among the Clans. At least, no more than is common among the Inner Sphere.
The overall command of all Dragoon holdings and assets still belongs to Jaime Wolf in his role as Commander. At the moment, his touch seems light on the reins. Day to day operations are handled by members of a Council composed of senior military commanders (independent battalion commanders and above) as well as leaders from support and technical services. Certain persons, such as representatives of Blackwell Corporation, are regular attendees of Dragoon Council sessions, but since sessions are closed to the public (including members of our order) so it is not known if these apparent outsiders have an actual say in Dragoon policy or are merely favored advisors. Policy decisions are broadcast over the planetary media net from the command center in Wolf Hall. There is no indications that Wolf's dragoons, even among their civilian population, show any signs of a healthy democracy and the Order is advised to take this into account t in all dealings with members of the Dragoons.


MILITARY ORGANIZATION

COMMANDER'S LANCE
Commander: Commander Jaime Wolf
Unit Composition: 1 BattleMech lance, 1 Elemental point
Unit Status: Elite
Unit Nickname: The Old Guard
Unit Insignia: A voided golden wolf's head
DropShip Assignments: None
The Commander\'s lance serves primarily as an honor guard for Commander Jaime Wolf. Tours of duty are short, but coveted.


GENERAL'S COMMAND COMPANY
Commander: General Maeve Wolf
Unit Composition: 1 BattleMech company, 1 Elemental Star
Unit Status: Elite
Unit Nickname: None
Unit Insignia: A golden wolf's head
DropShip Assignments: Chieftain (Overlord Class)
Maeve Wolf personally approves all assignments to this company. Command lance and alpha lance are long term assignments, the mechwarriors serving in it having been with Maeve since her promotion. The other lances and the elemental star offer 12 month tours of duty and are eagerly sought after in competitions where applicants prove their suitability for the post.


ALPHA REGIMENT
Commander: Kelly Yukinov
Unit Composition: Command BattleMech company, 3 BattleMech battalions, 1 Elemental battalion, 1 Armored battalion
Unit Status: Elite
Unit Nickname: First Team
Unit Insignia: Greek letter Alpha
DropShip Assignments: Talleyrand, Warchief (Overlord Class), Gloire, Preussen, Antiphone (Union Class)
Alpha regiment remains the foremost fighting force of Wolf's Dragoons. It is composed of only of combat veterans.


BETA REGIMENT
Commander: Colonel Anton Reed
Unit Composition: 3 BattleMech battalions, 1 Elemental company, 1 Armored battalion
Unit Status: Elite
Unit Nickname: Second to None
Unit Insignia: Greek letter Beta
DropShip Assignments: Fitzlyon, Stalingrad, Duke Torgal (Overlord Class), Belfast, Cordova (Union Class)
The soldiers of Beta strongly espouse their motto of "second to none" and most of their opponents would have to agree. Like Alpha, Beta is a generalist regiment capable of fighting anywhere, any time, and winning.


DELTA REGIMENT
Commander: Colonel Shelly Brubaker
Unit Composition: 3 BattleMech battalions, 1 Elemental battalion, 1 Aerospace company
Unit Status: Elite
Unit Nickname: None
Unit Insignia: Greek letter Delta
DropShip Assignments: Utah Beach, Thermopylae Redux, Juan Carlos, Bayard, Los Diablos, Konga (Overlord Class), Lone Ranger, Strider (Scout Class), Sudentenland ([infantry type] class), Simba, Croyd (Lion Class)
Delta regiment is the Dragoon's' fast response force. They specialize in highly mobile operations, both strategic and tactical. Delta maintains the highest portion of multiple jump capable ships in the Dragoons and sufficient DropShips to land all of their forces at once.


GAMMA REGIMENT
Commander: Colonel Irwin Tyrell
Unit Composition: 3 BattleMech battalions, 1 Elemental company, 1 Armored battalion
Unit Status: Elite
Unit Nickname: None
Unit Insignia: Greek letter Gamma
DropShip Assignments: Phoenix II (Overlord Class), Cetawayo, Dunnigan, Bellatrix, Duke Paul, Graf Berek (Union Class), White Orca (Intruder Class)
Gamma regiment are the Dragoons' urban specialists. This unit regularly receives intense training in close-quarter combat and riot control and their performance in suitable assignments has resulted in an unblemished record of successfully completed contracts since the reorganization of 3052.


EPSILON REGIMENT
Commander: Colonel Elizabeth Nicole
Unit Composition: 3 BattleMech battalions, 1 Elemental company, 1 Armored battalion
Unit Status: Veteran
Unit Nickname: Harrowers
Unit Insignia: Greek letter Epsilon
DropShip Assignments: Suniva, Hebrides (Union Class), Otsu (Fortress Class)
Epsilon regiment are sluggers, renowned for their dogged determination to achieve their objectives despite opposition and their own losses. Outside of Alpha Regiment and Zeta Battalion, this regiment has a higher percentage of omnimechs among its units than any other.


ZETA BATTALION
Commander: Colonel J. Elliot Jamison
Unit Composition: Command star, 1 mech Cluster, Fire Star
Unit Status: Elite
Unit Nickname: None
Unit Insignia: Greek letter Zeta
DropShip Assignments: Hecate's Tears, Persephone's Lord (Union Class)
Zeta remains the Dragoons' premier assault strike force. The unit is equipped exclusively with assault class BattleMechs and omnimechs and organized, Clan-fashion, in a trinary.


WOLF SPIDER BATTALION
Commander: Major John "Gentleman Johnny" Clavell
Unit Composition: Command Star, 1 Cluster, Aerospace Company, Infantry Compnay
Unit Status: Elite
Unit Nickname: The Spider's Web
Unit Insignia: a black wolf spider on a red disk
DropShip Assignments: Widow's Regards (Overlord Class)
Like its ancestral Black Widow Battalion, this unit retains a lean table of organization suitable to its primary employment as a raiding force. When the jobs dirty and has to be done quick, the Wolf Spiders are an employers first request.


AEROSPACE COMMAND
Aerospace command has the responsibility for orbital and deep space security of the Dragoon planet of Outreach as well as responsibility for coordinating all aerospace military assets involved in contract operations.

Outreach Command
|-----JumpShip Operations
|-----DropShip Operations
|-----Fighter Group
|-----Warship Group
|-----Outreach System Defense Group
|-----Gobi, Cyclopes I
|-----Bataar, Cyclopes II


Commander: Fleet Captain Issola Chandra
Unit Composition: 1 warship Squadron, 1 Aerospace Fighter wing, 1 Transport wing
Unit Status: Veteran
Unit Nickname: None
Unit Insignia: a red fighter silhouette against a silver spiral galaxy
DropShip Assignments: Orion's Sword (modified [something good] Class), Huscarl (Leopard Class), Akaga, Merlin, Swallow, Thane, Kestrel (Leopard CV Class)
The carrier DropShips of Aerospace Command remain under direct command of the Fighter Group, while transport DropShips may be assigned to field forces for particular missions or contracts.
The ships recovered from the Dragoons recent visit to the Periphery are included in this command, primarily within the ominously named Warship Group. As yet, the servants of our Blessed Order have been unsuccessful in determining the assets of this most intriguing entry on the Dragoons table of organization. Given their origins, we must assume they have control of some, presumably small, number of capital ships. That is to say, armed ships with jump capability.


SUPPORT COMMAND
Support Command maintains control of all ground deployed, non-BattleMech military assets. The forces of this command are used to support mechs in the field providing additional combined arms capability to Dragoon fighting units.

Support Command
|-----Armored Support Brigade
|-----Fire Support Brigade
|-----Elemental Strike Brigade


Armored Support Brigade
Commander: Major Wallace "Wiley Wally" Winston
Unit Composition: 4 battalions
Unit Status: Elite
Unit Nickname: Wiley's Rogues
Unit Insignia: White winged sword on blue hexagon
DropShip Assignments: Jeb Stuart, Saladin (Gazelle Class), Jordan II (Fury Class), Blue Heron, Motherbird (Leopard CV Class)

Fire Support Brigade
Commander: Major Mona Cameron-ko
Unit Composition: 3 battalions
Unit Status: Elite
Unit Nickname: Mayhem ex machina
Unit Insignia: a silhouette of a catapult
DropShip Assignments: Wexford (Fortress Class)

Elemental Strike Brigade
Commander: Major Elson NovaCat
Unit Composition: 1 Cluster
Unit Nickname: Toads from Hell
Unit Insignia: An armored wolf's head
DropShip Assignments: Hammer, Cat's Claws (modified Leopard Class)


SPECIAL OPERATIONS COMMAND
Special Operations Command encompasses the intelligence assets of Wolf's Dragoons. The three subcommands cover tactical intelligence, covert action capability, and strategic intelligence. For all the reputation of the Dragoons as a formidable fighting force, our Blessed order has good cause to know that their intelligence assets are perhaps even more formidable, in some areas surpassing our own ROM.

Special Operations Command
|-----Special recon Group
|-----Seventh Commando
|-----Intelligence Group


Special Recon Group
Commander: Major Regina Brubaker
Unit Composition: 1 battalion
Unit Status: Elite
Unit Nickname: The All Seeing Eye
Unit Insignia: A silhouette of a panther
DropShip Assignments: Bowfin (Intruder Class), Silkie, Black Rose, Woebegone (Leopard Class)

Seventh Kommando
Commander: Major Winston Shadd-ko
Unit Composition: 1 augmented battalion
Unit Status: Elite
Unit Nickname: None known
Unit Insignia: a red numeral "7"
DropShip Assignments: Argent's Gift, Quarrel, Rio Plata, Sheba (Fury Class)

Intelligence Group
Commander: Michi Noketsune
Unit Composition: unknown
Unit Status: Elite
Unit Nickname: Wolf Net
Unit Insignia: An outline of a snarling wolf in profile
DropShip Assignments: Whisper, Shado (Scout Class)


OUTREACH COMMAND
Outreach Command is assigned the responsibility for home defense, training, contracts, and provisioning for the Dragoons. The Command officer is also the commander of the Home Guard, a combined training/defense unit made up in Clan fashion of older officers and young soldiers still in sibko training. In time of need, retired Dragoons may be recalled to serve in the units.
Outreach Command
|-----Home Guard
|-----Contract Group
|-----BattleMech Operations
|-----Armored Operations
|-----Infantry Operations
|-----Outback training Operations
|-----Procurement Group

Home Guard
Commander: Colonel Hamilton Atwyl
Unit Composition: 1 BattleMech battalion (provisional), 4 armored brigades (prov.); 10 infantry brigades (prov.)
Unit Status: Trained
Unit Nickname: The Kids and Old Folks
Unit Insignia: A white shield emblazoned with a black wolf's head
DropShip Assignments: None

OPERATIONS
Outreach
The planet of Outreach, ceded to Wolf's Dragoons by Hanse Davion, has two major land masses. the smaller, New Wales, is the population center and boasts the only major city on the planet. That city is Harlech, capital of the planet and headquarters for the Dragoons. The greater continent, the Outback, is restricted territory by order of the Dragoon Commander.

Harlech
As the capital of Outreach, Harlech is the planet's premier city. The Dragoon command headquarters, Wolf Hall, is here. The multiacre facility provides all the long distance communications facilities necessary to maintaining links with far-flung operational units including a hyper-pulse generator.
Our ComStar Mercenary Bonding and Review Commission maintains its headquarters in Harlech. Offices are located at the ComStar compound on Verban Avenue. We also operates a public HPG station at this location. Unlike many of our facilities, we do not maintain any protective force, not even an honor guard of battlemechs. This demilitarization is at the insistence of the Dragoons and accepted by the Primus in her wisdom as necessary to maintaining cordial relations with these powerful and influential mercenaries.
Most familiar to visitors to Harlech, especially mercenaries, is the Hiring Hall. The three towers surrounding its central dome are visible from any point in the city. This facility is a Dragoons sponsored marketplace where employers and potential employees may meet, post job or situation wanted notices, or otherwise conduct business. All hires of Dragoon units go through the offices of the Hiring Hall as do the Dragoons' own, now rare again, recruitment hirings. The Hiring Hall also serves for several other militaristic functions. Dragoon training programs are offered here, both those that take place in the Halls' classrooms and simulators and those that are contracted for other locations. Several of the most famous arms manufacturers, naturally including Blackwell Industries, maintain showrooms and simulator demonstration facilities here as well. the Hiring Hall is a high tech, high polish world that gives a glittering sheen to the dirty business of war.
The Free Hire Quarter, vulgarly know as tent city, occupies much of western Harlech. The area is something of an eyesore and has a reputation as a combat zone. Here, mercenaries on the way up, or down, gather. All sorts may be found; from those too poor to rent a place in the hiring Hall or nearby quarters to those so dishonorable that Wolf's Dragoons refuse them a place in the Hall. Persons having need to travel through the Quarter are advised to take precautions to ensure their safety. Critics of the Dragoons, including some within our Order, claim that the open marketplace sullies the reputation of the Dragoons and reflects badly on their capabilities as planetary administrators. despite the occasional public outcry or deprecatory comment from a Successor Lord, Commander Wolf has initiated no real efforts to clean the area up. Certainly, he has instituted weapons control laws and has ordered the boundaries of the section patrolled by squads of Elementals but this response has done little more than confine the worse excesses within the boundaries of the Quarter.

The Outback
The Outback is the greater of the two continents of Outreach. Among Dragoons it is also known as "the other side of the mountain." Mostly a harsh landscape of badlands and wide plans fringed with mountain ranges, the Outback offers little to the comfort minded. The Outback is off limits to all but a very select few non-Dragoons. The principal facility appears to be the Tetsuhara Proving Ground. The Dragoons do their own training here and their facilities are rumored to be unrivaled in the Inner Sphere, and to include automated target ranges and simulated fortresses as well simply open fields, much cratered through long and enthusiastic use. Though the details are a closely held Dragoon secret, Blackwell Industries operates a factory there, producing omnimechs of several designs as well as battlesuits and the Dragoons' newly revealed elemental carrying "zoomers"


Cyclopes Stations
Gobi (Cyclopes I) orbital station is set in geosynchronous orbit over the east coast of the lesser continent. Its position requires a long approach to Harlech space port during which an incoming craft can be electronically inspected. Two aerospace fighter bases are located athwart the principal flight lane allowing easy interception of traffic. Since all in-system traffic is routed to Gobi, this makes any approach to the Outback immediately obvious and subject to interception
The station offers docking facilities for a variety of Dropships and shuttles as well as recreational facilities for crews. Additional facilities include conference and entertainment chambers for those disinclined to visit the surface of Outreach.
Recently the Dragoons have just opened a new Cyclopes station near the primary jump point. This station, Bataar, is touted as having a state of the art recharging system for K-F drives and offers Jumpships facilities comparable to those offered for Dropships at Gobi.
Electronic monitoring and visual observation suggest that one or more of the still-unknown number of warships which have recently entered Dragoon service are often be detected near each of the stations. Unfortunately, our agents have been unable to gather sufficient data to determine the classes of any of the ships.

CUSTOMS AND PRACTICES
Honornames
The Dragoon practice of honornames is similar to the Clan's use of bloodnames. In both cases, the use of the name is restricted to those who have successfully completed a series of trials. Every indication we have gathered so far tells us that the Dragoons have abandoned the barbaric death trials favored by the Clans. At least in so far as the everything but the final trials and even then, the Dragoon hierarchy has issued official statement s that those deaths we have confirmed were accidental or the result of equipment failures.
Only one member of a generation (defined as all persons born within a twenty year span) is allowed to hold a particular honorname. Retesting allowed for members of that generation if holder of the name dies, but the Dragoons hold no requirement that the slot be filled. While the first holder for a generation need only achieve the highest score among the candidates, a prospective replacement must exceed the deceased holder's scores in the trials in order to qualify for the honorname.
The testing itself covers a wide range of abilities and characteristics. Emphasis is placed on categories in which the founder of the line excelled. While genetic connection with the founder is highly valued, it is not a requirement, especially if the candidate shows a high correspondence with the original honoree's talents.

Current Honornames:
Wolf*
Kerensky
Shadd
Rand*
Dumont
Shostokovitch
Carmody
Novacat*
*Denotes a living founder.

Sibkos
ROM investigation has revealed that Wolf's Dragoons have been involved in unethical genetic breeding, producing sibkos in much the same way as their Clan forbears. Unlike the Clans, the Dragoons do not seem to have an aversion to the children of these unnatural families knowing who their progenitors were. This is clearly seen in the appellation "-ko" affixed to the end of a progenitors surname. This suffix is only used in confidential Dragoon documents, suggesting that the Dragoons themselves are somewhat, and most properly, embarrassed by their dabblings in unnatural selection.
The Dragoons use a variety of progenitor mixes with their sibkos. Some use the mixing of genetic components from one parent (the primary donor) with a variety of genetic material from supplemental donors. The children of such sibkos use the "-ko" suffix with the primary donor's name. Other sibkos follow a more standard Clan pattern and are created from material from two primary donors, relying on the normal mixing of genetic material for variation and resulting in what amounts to a batch of fraternal twins. The children of such sibkos are allowed to select one of the parent's surnames, so long as it is not an honorname, or to go nameless. Still others appear to be comprised of children of different parents who are simply raised in the sibko manner. In some cases, the names of the donors are classified by the Dragoon hierarchy. Maeve Wolf is a product of one of those classified sibkos.
Sibko training follows Clan patterns but with far less harshness. All of the incidents of deaths among sibko children that we have investigated so far have proven to have been true accidents in training scenarios of reasonable danger for the participants. We have found no hard evidence of the bloodthirstiness that we have seen among the Clans. In fact, there seems to be a real level of love and affection between the members of a sibko and their primary caregivers, although the finest researchers of our Blessed Order assure us that there could be no real family bonding in a sibko environment.
New sibko starts are down, suggesting that the Dragoons see no real need to continue an explosive population growth among their people. Whether this means they are showing an awareness of the limits of their resources, or they are showing arrogance about their survival in the post-truce world to come, or have some other, mysterious reason is still debated among our scholars and researchers.


Hospitality
Outreach offers the hospitality of Harlech to all mercenaries. the result is that Outreach has eclipsed Galetea as the "mercenary star," THE place to hire or be hired. The result is a vast transient population in Harlech as varied as the finely dressed emissaries that frequent the Hiring Hall and the barely literate scum haunting the dives of the Free Hire Quarter.
Hospitality means holding the visitors to the laws under which the Dragoons themselves operate. Hospitality also means no heavy weapons. Visitors are only allowed personal weapons; no battlesuits, battlemechs or armored vehicles other than those belonging to the Dragoons are allowed on New Wales. The only heavy armaments allowed on planet are those a unit is bringing in for a training exercise with the Dragoons and those must be brought in from the jumppoint on Dragoon dropships. The Dragoons operate under a standing order that unidentified military dropships are hostile and are to be treated as if they were attempting an invasion.
Already one ship, belonging to a new, untried, and very broke merc unit, Wannamaker's Widowmakers, was intercepted and destroyed by a Dragoon warship. The flight recorder of the DropShip indicated that the transponder and the ship-to-ship communications system were both off-line when the DropShip left its hired JumpShip at a pirate point. Fleet Captain Chandra expressed condolences to the crew's survivors but no regrets. "We're serious about protecting our home," she told Inner Sphere Net reporters after the incident.


Featured Screen Shot:

Steiner Destruction!


 
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